Each of those can carry bases, colonies and mining centres. An average map will have a few hundred, each with its own set of planets and most planets with their own set of moons. After choosing an era of galactic history, you'll guide your race, helping them develop warp drives and then move out into the stars. On the one hand, its sheer size gives it a radical and unique feel on the other, it struggles with scale in the same way we do, and can't effectively handle its own dizzying complexity.ĭistant Worlds puts you at the helm of a civilization. And then I played Distant Worlds.ĭistant Worlds is both defined and limited by its bigness. They failed, of course - and for the longest time I felt that I'd never see something that would really make me feel utterly insignificant.
Both were games that promised they'd really give us a sense of scale tiny people, tiny beings, competing on a mind-bogglingly large stage. Back in 2006, I remember being really excited about Spore and Mass Effect. So big that our brains cannot understand the numbers involved.